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Published: 2010-11-21 13:15:19 +0000 UTC; Views: 2390; Favourites: 24; Downloads: 52
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Description
An enemy design I did for the game project I'm currently working on, but finally it was cancelled because of a gameplay problem. They attack by jumping and mashing the player.September 2010
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Comments: 24
KnightofSpades [2012-12-01 03:53:55 +0000 UTC]
Cool and scary looking enemy! Great work and idea!
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bonyScareCrow [2012-06-30 09:47:28 +0000 UTC]
it looks like one of this androids in plazma burst 2
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p3rsh1ng [2011-06-22 12:45:55 +0000 UTC]
this reminds me of similar creature from Mass Effect
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ThoRCX In reply to p3rsh1ng [2011-07-09 07:52:26 +0000 UTC]
Oh? I was inspired from an old concept art from Half Life 2 ^^
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ThoRCX In reply to TheOracleDragon [2010-11-22 17:21:34 +0000 UTC]
Thanks ^^ Sad that it was cancelled.
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TheOracleDragon In reply to ThoRCX [2010-11-23 09:00:59 +0000 UTC]
Welcome, the game would looked cool sorry about it being cancelled
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ThoRCX In reply to TheOracleDragon [2010-11-25 02:03:45 +0000 UTC]
Well I'm doing the main character's design too, so I won't really complain about it ^^
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TheOracleDragon In reply to ThoRCX [2010-11-25 03:49:11 +0000 UTC]
That's cool. ^^ What was the story going to be about?
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ThoRCX In reply to TheOracleDragon [2010-12-05 16:53:14 +0000 UTC]
It takes place in the future, in a town where poor people sell their body parts to the rich people who want to become younger and more beautiful. Rich people become almost perfect but they all look the same, and the poor people become mechanic because they replace the lost body parts with machines.
The main character is a mercenary who works in this town and he will be trapped in a strange underground laboratory for a reason he doesn't know at the beginning ^^
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TheOracleDragon In reply to ThoRCX [2010-12-07 08:06:59 +0000 UTC]
oh wow, now that's a game that interests me greatly ^_^
Biohumans, good plotting heh
and the plot thickens
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ZeTrystan [2010-11-21 21:39:47 +0000 UTC]
C'était quoi le problèeme de gameplay? D:
En tout cas, c'est vraiment un super design! C:
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ThoRCX In reply to ZeTrystan [2010-11-21 23:04:46 +0000 UTC]
Merci
En gros, dans le jeu on peut voler la capacité physique des ennemis lors des combats. Donc par exemple l'ennemi agile on peut voler la vitesse, l'ennemi force on peut voler la puissance etc... Et l'ennemi saut (celui-là donc) on pouvait voler la capacité de sauter haut, mais vu qu'il n'y a pas vraiment de phases de plateforme dans le jeu, c'était inutile ^^
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ZeTrystan In reply to ThoRCX [2010-11-23 15:42:14 +0000 UTC]
Oh ok. D:
Bah c'est dommage en tout cas, tant pis! x)
Sinon, j'aime bien le concept de voler la capacité des ennemis! C: Ça fait un peu Kirby, mais en mieux! xD
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ThoRCX In reply to ZeTrystan [2010-11-25 02:00:36 +0000 UTC]
Mdr, j'y avais pas pensé. ^^ Bah en quelque sorte ouais.
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ZeTrystan In reply to ThoRCX [2010-11-25 18:03:18 +0000 UTC]
T'inquiètes, j'essaye pas de comparer l'héroïne à une boule rose! x)
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ZeTrystan In reply to ThoRCX [2010-12-05 19:11:36 +0000 UTC]
Ha. D8
Attend, là je suis tout mélangé. >_<'
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Mayku In reply to ZeTrystan [2010-11-23 19:24:22 +0000 UTC]
Et aussi le design n'a rien a voir avec ce qu'on nous demandais
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Mayku In reply to ZeTrystan [2010-11-26 10:06:27 +0000 UTC]
Pas des monstres à la frankenstein.
Raison que quand le prof nous a dit cela on a du l'abandoné comme tant d'autres.
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ZeTrystan In reply to Mayku [2010-11-29 13:53:21 +0000 UTC]
Oh. :<
C'est dommage. Mais pourquoi imposait-il cette condition? :C Ça ne laisse pas carte blanche à l'originalité! xD
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Mayku In reply to ZeTrystan [2010-11-29 14:29:24 +0000 UTC]
Pour la crédibilté de notre univer
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