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•••
Wanderer Transformations provide a new way for players to use their Transformation slots. Transformation slots are still unlocked normally at Blossom, Tree, Nature Spirit, and at AP milestones beyond Nature Spirit, but if you do not own an esk to do a Transformation with, or if you prefer to have a new esk created by a Wanderer instead of an esk you own, these prompts will provide you an opportunity to have a Wanderer be the creator when you do a Transformation. Wanderer Transformations also give players a chance to create esk similar to the story MYOs available in the Greenhouse, but by working at their own pace and customizing their trait selections.
QUICK LINKS
wanderer prompts | wanderers' profiles | wanderer transformation hub | wanderer relationships hub | greenhouse stories | abnormal myo guide | modifications guide
The Wanderer Transformations have now been expanded!
You can now use the same Wanderer for multiple Wanderer Transformations. Just remember that each Transformation will use up one of your Transformation slots, and each Transformation will require a new set of prompt artwork.
Wanderer Transformations now allow multiple Transformation tiers. Doing just one Wanderer Prompt will now earn you a common esk - but completing all six of a Wanderer’s Prompts will earn you either an abnormal Transformation (the nature spirit player level is required for abnormal transformations) or an elemental to add on to a rare tier esk.
A Wanderer can now be used to re-transform an existing esk into an abnormal.
Wanderer Transformations now allow an optional add-on of a familiar/swarm, accessory, or enchantment if you do 3 or more prompts.
Please honor the Wanderers’ concepts provided by maintaining the character's integrity, appearance, and lore in your works. Please make sure you read their individual weebly profiles closely to understand their motivations and characters before beginning your Wanderer Prompts. Be sure to check the Wanderer Transformations Hub which explains who or what each Wanderer will transform, their motivations, and other related information before beginning your esk's origin story.
Each Wanderer Prompt earns a +10AP bonus that stacks onto the +20AP NPC bonus for a total of extra 30AP per prompt submission!There is no extra GP bonus for Wanderer Prompts because featuring player-owned esk is optional.
- Artwork must be in color with a full-body character and a simple to full background that shows a clear environment unless otherwise specified.
- Writing must be 800 words or longer unless otherwise specified.
- Comics, crafts, animations, and other mediums are all acceptable but may need eligibility review from the TWWM team. Please send us a group note and we will help you out!
- Finished Wanderer Prompt entries must be submitted and accepted to the Wanderer Prompts folder before posting your transformation info. (You can continue posting regular NPC artwork/writing to the normal gallery folders.)
- For each Wanderer Transformation, you may complete any number of prompts in any order, but may not repeat prompts in the process. For example, you could do four prompts towards a Blessed transformation from Raaga, but each prompt used for that transformation must be different.
- Commissions are allowed; only the buyer will fulfil the prompt and get the bonuses.
- Collaborations are not accepted for this feature.
- All prompts must prominently feature the Wanderer.
Transformation Tiers
The Wanderer Transformations now allow you to create esk of any Transformation tier, including abnormals! The amount of prompts you complete determine the traits available to you.
Completing 1 prompt earns you a Common Transformation common traits
any single nature feature
Completing 2 prompts earns you a Spirited Transformation up to five uncommon traits
any two nature features
Completing 3 prompts earns you an Uncommon Transformation unlimited uncommon traits
unlimited nature features
optional familiar/swarm, accessory, or enchantment
Completing 4 prompts earns you a Blessed Transformation unlimited uncommon traits
up to three rare traits
unlimited nature features
optional familiar/swarm, accessory, or enchantment
Completing 5 prompts earns you a Rare Transformation unlimited uncommon traits
unlimited rare traits
unlimited nature features
optional familiar/swarm, accessory, or enchantment
Completing all 6 prompts earns you the choice between an Elemental added to your Rare tier design, or an Abnormal Transformation unlimited uncommon traits
unlimited rare traits
unlimited mutations
unlimited nature features
optional familiar/swarm, accessory, or enchantment
and includes traits that are derived from their previous form. For example, if they were an object, then you can include elements of that object in their design without having to add an accessory modification. If they are an esk being re-Transformed, they should retain some colourings/markings/design elements that make them recognisable as their previous form.
If you are doing an Abnormal Transformation on an existing esk, you are allowed to change aspects of their ID info including their origin, nature, boundary, biome, and size.
OR any elemental power added on to a Rare Transformation
Guidelines
- If you complete at least one of a Wanderer’s prompts you will be eligible to use that Wanderer as a creator for a single Transformation slot. This does not generate an extra Transformation, it just grants you the ability to use that NPC as the creator of a new esk instead of having to use an esk you already own or have to do a swap to get into other biomes. This is also an opportunity for esk owners to explore new NPC-connected stories and a way for non-owners to use Transformation slots!
- Wanderer Transformations do not cost any GP, as it is the Wanderer offering their power to do the Transformation.
- The amount of prompts you complete determines the tier of Transformation you may create, and the traits available to you.
- You must be at Nature Spirit level to unlock abnormal Wanderer Transformations - however, doing 6 prompts will earn you a rare tier esk with an elemental no matter your player level.
- If you complete three or more Prompts, you have the option to include an accessory, familiar or swarm, or enchantment in your design. Familiars must fit the Wanderer’s biome.
- All Wanderer Prompts submitted for a Transformation must be prompts for the same Wanderer. For example, you cannot submit 2 Aevre prompts and 2 Vetru prompts for a Transformation from Aevre.
- You can now use the same Wanderer for multiple Wanderer Transformations. Just remember that each Transformation will use up one of your Transformation slots, and you will need to do new artwork for the prompts each time.
- Remember: The Wanderer Transformation will use up a Transformation slot like any other Transformation.
- Wanderer Transformations follow the same trading rules as any other kind of Transformation MYO. You are allowed to gift them to others or swap for other Transformations or existing esk.
- You can use your Transformation tier’s included traits or later use the Energy Exchange to make your MYO resemble that Wanderer's Greenhouse themes! For example, you can include sleek, bold markings, claws, and one bright marking as uncommon traits to replicate Aevre's South Circle story, or add a wintry elemental to match Seventh's Fell Through the Ice story. You are welcome to use the Greenhouse stories as inspiration for your character development.
Submitting your Transformation RequestOnce you have completed your desired number of prompts, submit your request below by filling out the Wanderer Transformation request form:
CREATOR INFO
• player profile:
• transformation tier:
• familiar/accessory/enchantment *if relevant:
• elemental *if relevant:
• links to all wanderer prompts:
• recipient:
• gift/swap/raffle:
MYO INFO
• origin:
• nature:
• boundary:
• biome:
• size:
• list the uncommon and rare traits, plus mutations if they apply:
• morph:
• nature features:
• original form:
• concept:
• artist: @
• designer: @
Resources To earn a Wanderer's Transformation, complete prompts from the Wanderer Prompts page.
To read about each Wanderer's character, personality, and lore, check out the Wanderers' Profiles .
To discover the types of creatures/objects each Wanderer will willingly Transform, go to our Wanderer Transformation hub .
To use the Greenhouse themes as inspiration for your Transformation, read through the Greenhouse Stories .
Abnormals can be tricky to design. For a how-to and explanations, read through our Abnormal MYOs guide before you begin designing your esk.
If your Transformation includes modifications (a familiar, accessory, enchantment, or elemental) make sure you've read the Modifications guide before you begin modifying your esk design.
Creating an esk through a Wanderer Transformation earns you a special Creator badge for your player profile! (You will be awarded this instead of the normal creator badge.)
•••
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