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#mmd #mme #autoluminous4
Published: 2014-12-05 19:46:21 +0000 UTC; Views: 5528; Favourites: 89; Downloads: 48
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Description
In case you wanted to know how to make one of these type of sliders/facials.Related content
Comments: 22
SpideyfanX [2021-01-02 22:47:38 +0000 UTC]
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Trackdancer In reply to SpideyfanX [2021-01-07 02:11:06 +0000 UTC]
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NastyLemon [2016-10-29 16:51:34 +0000 UTC]
could you make a tutorial about changing the shape (height and waist) of a model without damaging bone, physics and joint structures?
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Trackdancer In reply to NastyLemon [2016-10-30 03:16:13 +0000 UTC]
Just tell your model to binge out at McDonald's or similar for a month and that'll probably give you the results you want...
But seriously, what you want to do is just move the vertices and leave the rest of the structure alone - so edit the model's mesh only with the vertex mode option checked.
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NastyLemon In reply to Trackdancer [2016-10-30 11:01:21 +0000 UTC]
LOL! Yeah, maybe i should try to make 'em be adepts of the vegan religion.
But really, whenever i try to do that always i end up getting a mess with the physics, bones, and joints. I don't even know why, since i have them selected whenever i resize my models. ;-;
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Trackdancer In reply to NastyLemon [2016-10-31 02:20:40 +0000 UTC]
Re-reading your original post, what exactly are you trying to do? If I know exactly, then maybe I can give you more helpful info (or even do that tutorial you suggested).
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NastyLemon In reply to Trackdancer [2016-10-31 08:44:20 +0000 UTC]
I want to make a fit model, look more skinnier. I can make it skinner by using the resizing tab but i don't know why, the physics end up all messed up together with the bones, it moves and acts different from the original base. I could show you on Livestream or Join.me if you have some time.
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Trackdancer In reply to NastyLemon [2016-10-31 16:50:22 +0000 UTC]
You need to edit the mesh manually and not use the resizing functions as those will mess up the physics and bones.
Sounds like a good topic for a tutorial though, let me give it some more thought and once I have some free time again, I'll try to get it done.
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NastyLemon In reply to Trackdancer [2016-11-01 08:41:02 +0000 UTC]
Oh thank you, Mr! If you get the time to do it, i will so love you. I mean this more simple than it sounds, but for a newbie like me, this totally can be a challenge. But if you happen to have some tips on resizing, changing shape and stuff. I will so love you if you share it, and im sure other people, will too. THX!
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FROGGYBOOTY [2015-10-18 20:16:19 +0000 UTC]
I have a question. Do we click on Material Morph Edit? It doesn't seem to be doing anything for me. I have everything index copied by the way.
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Trackdancer In reply to FROGGYBOOTY [2015-10-24 19:17:07 +0000 UTC]
Yes you have to open up the Materials Morph Edit panel. Make sure you have the index material highlighted before you open this panel or your specs won't save. The PMD/PMX interface isn't really user-friendly so it can be a real bugger to use at times.
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Waltervd [2015-06-21 02:33:59 +0000 UTC]
does the slider in this version start from the off or on part ?
i tried this tutorial for a model i'm working on but it didn't work..
his bionic eye starts with being ON
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Trackdancer In reply to Waltervd [2015-06-21 19:30:20 +0000 UTC]
As written in the tutorial the slider starts of as OFF.
AL should not be triggered by a material whose Refl. Int. is >100. Make sure that your facial in fact changing the Refl Int value and you could set it by default to "0" in the material spec so as to make for certain that it isn't triggering the effect.
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Waltervd In reply to Trackdancer [2015-06-21 19:46:57 +0000 UTC]
well
i wanted it to start with on
the only thing i could do to "fake" an off slider is to take the materials that glow and add them again
then make those invisible so that it glows but when he slider for off is used the materials are made visible by 0.01 points
then the pmd/mmd layers go in works so that the AL wont shine through the invisible layer....(the invis materials would be lower then the glowing material )
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Trackdancer In reply to Waltervd [2015-06-21 21:48:28 +0000 UTC]
For ON>OFF: Set the material's RI to 110 and use the facial to reduce it to below 100.
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Waltervd In reply to Trackdancer [2015-06-21 21:57:42 +0000 UTC]
i tried that but it didnt work ono
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Trackdancer In reply to Waltervd [2015-06-22 20:37:27 +0000 UTC]
In the material's morph panel, make sure you have selected the "Addition' option. It works; I tested it with a test object with a default R.I of 110 which had a slider that resets to R.I to 100.
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Waltervd In reply to Trackdancer [2015-06-22 21:20:22 +0000 UTC]
so addition and set 100 alrighty !
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Trackdancer In reply to Waltervd [2015-06-22 21:21:50 +0000 UTC]
Yeah, the UI is mislabelled. Addition is actually subtraction and multiplication is addition.
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Waltervd In reply to Trackdancer [2015-06-22 21:24:42 +0000 UTC]
LOL
XD
i am still looking in some folders to find the translation
so i can change the names XD
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lightringstars [2014-12-05 22:34:44 +0000 UTC]
I was wondering how to do those. Thank yous!!
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