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Published: 2013-06-07 11:20:40 +0000 UTC; Views: 16503; Favourites: 178; Downloads: 1
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Description
Hover style platform stage for MMD 7.39 based loosely on the hover stages featured in the AKB0048 anime series.Model D/L: (bowlroll.net) [link]
Demo: [link]
CREDITS
Rin APPEND XS - Mqdl
City - Silverspoon
MME - Object Luminous / Serious Shader / Diffusion 7 / Rule of Thirds
Motion/Music - Like Dead Flowers
Camera - custom
Software - SketchUp 8 / PMD 0.1.3.8 / Photoshop 7
Rin Kagamine (C) Crypton Future Media Inc. (Japan)
Related content
Comments: 44
Shuith [2016-01-22 13:43:27 +0000 UTC]
Hi, I used your stage here~
www.youtube.com/watch?v=VOH91qβ¦
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wolf01123 [2015-09-30 01:27:54 +0000 UTC]
can anyone fix the guitar version of Tokyo teddy bear for serious furry face and cool furry face I just cant doo it and could some one fix the guitar strap to fit serious and cool furry face? please
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Trackdancer In reply to wolf01123 [2015-09-30 22:19:11 +0000 UTC]
Why is there a request for something to do with guitar straps for furries on a deviation for a Sci Fi style stage? Please take your furries concern to a furries interest group please. Thanks.
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garmus1 [2013-08-24 02:50:51 +0000 UTC]
used it again here:www.youtube.com/watch?v=IV7mCI⦠I think this one is better than the last one I used it on.
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Trackdancer In reply to garmus1 [2013-08-24 02:58:26 +0000 UTC]
I could give you a hug ...!!!
Just what I needed and it's such a good quality video too. Thank you - Thank you - Thank you - and guess where the video's going?
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garmus1 In reply to Trackdancer [2013-08-24 03:04:12 +0000 UTC]
LOL! Β No problem and thank you for all your help you've given me!
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Trackdancer In reply to garmus1 [2013-07-21 23:36:00 +0000 UTC]
Another fine effort. Wasn't too sure about Miku and Rin at the back there though.
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garmus1 In reply to Trackdancer [2013-07-22 03:22:23 +0000 UTC]
I thought it looked good at the time.....but looking back on it now . Β Β Sigh....Hindsight is 20/20.
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Trackdancer In reply to garmus1 [2013-07-23 04:33:11 +0000 UTC]
Plugged your video here: fav.me/d6elhe7
(In the description)
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garmus1 In reply to Trackdancer [2013-07-23 05:22:33 +0000 UTC]
.......You know I hate you now right? LOL! Like I said before hindsight is 20/20. Β I wish I would of done that earlier, it would have made it so much easier. Β Once again excellent instructions!
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Trackdancer In reply to garmus1 [2013-07-23 05:50:45 +0000 UTC]
LOL - guitars are a pain-in-the-butt
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GM34 [2013-06-08 01:46:23 +0000 UTC]
Yay! another fine stage concept... gonna have to try this for sure
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Trackdancer In reply to GM34 [2013-06-08 17:45:43 +0000 UTC]
You can use multiple platforms to fit in more of the PTX crew - now there's a nice challenge for you
On an unrelated note, I'll be off DA next week for awhile, so I'll catch up with you in mid-summer or early fall. Take care
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GM34 In reply to Trackdancer [2013-06-08 18:26:53 +0000 UTC]
Well good luck, be safe and have fun.
I'll be playing with VMD Spectrum...
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Ryukrieger [2013-06-07 12:59:16 +0000 UTC]
Looks very interesting... and hmm.... an AKB0048's platform-like platforms is of course great!
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Trackdancer In reply to Ryukrieger [2013-06-07 13:36:27 +0000 UTC]
The platforms in the anime are a lot smaller. I started building one of those and then I realized that a lot of people would not be able to animate one of those; so for now I'm issuing this "super-sized" version.
Mind you, even with a large unit like this, it can be animated much like those in the anime. I've build in all the elements necessary for that to be doable.
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Ryukrieger In reply to Trackdancer [2013-06-08 06:09:38 +0000 UTC]
I'd be looking forward to a smaller version in the future, hopefully once the time come my skills will be enough to use both the big and small platforms without models jumping everywhere
Thank you very much! I was really fascinated by the platforms in anime!
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Trackdancer In reply to Ryukrieger [2013-06-08 17:43:43 +0000 UTC]
The problem with the small one is that animating it will be a pain/challenge as it needs to closely coordinate with the performer. This is "hard" as the platform is small and the performance is in true 3D space. So just adapting a motion for it will be a big project.
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Ryukrieger In reply to Trackdancer [2013-06-09 04:50:18 +0000 UTC]
I see, there are two ways I think it could work. The hard way is to manually make a motion which the model would be mostly stand in one place so we can use the motherbone to sync with the platform's motion. The easy way is to sacrifice the platform as a model file, make it an accessory and attach it to the model, which means there won't be any slider, but it would eliminate the difficulty in moving in around, if the model need to step off, detaching the platform from the bone and moving it to where it should be wouldn't be hard, either.
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Trackdancer In reply to Ryukrieger [2013-06-09 05:12:47 +0000 UTC]
My thinking was along those lines too.
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Ryukrieger In reply to Trackdancer [2013-06-09 05:30:22 +0000 UTC]
Ah, I see, thank you.
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Trackdancer In reply to etc-anime [2013-06-07 11:39:46 +0000 UTC]
Thanks! Yeah it's a fun one; I was having a blast with it earlier.
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BlakeJX [2013-06-07 11:25:48 +0000 UTC]
Any idea how to make something full transparent like a glass cup? Because when I put it transparent, faces of different tones are seen
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Trackdancer In reply to BlakeJX [2013-06-07 12:29:15 +0000 UTC]
Just a thought - you might be able to do it with another 3D program like Meta. MMD doesn't really like the SketchUp smoothing algorithm - take a look at the picture above and you can see how poorly some of the smoothed metal surfaces have been rendered.
If I rendered the same surfaces using one of the Ray Trace plugins for SketchUp, the results would be much more accurate.
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BlakeJX In reply to Trackdancer [2013-06-07 12:55:09 +0000 UTC]
I don't know how to use Meta, that's a problem. Though is there a way in meta to be able to see the points in all sides and not just from the face it is at?
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Trackdancer In reply to BlakeJX [2013-06-07 13:33:49 +0000 UTC]
All 3D programs use the same concepts - it's just maths. All 3D surfaces have 2 faces, terminology may differ, but it's the same thing. Outside and Inside face. For most games you do not want 2 sided objects as that increases processing requirements. Why calc something that's never seen right?
For other applications, being able to see both sides of a polygon is necessary. Even in MMD some surfaces need to be double sided - such as transparent floor which can be viewed from above and below.
So, in answer to your question about meta:
1/. I've never used it but it has got to work similar to other 3D apps
2/. Since it's all just maths, there has to be a way to see both sides of a polygon - please refer to their manual.
BTW, this is one of the reasons why I use layers in SketchUp - to sort out the objects that need to be double sided from the single sided ones.
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BlakeJX In reply to Trackdancer [2013-06-07 14:11:25 +0000 UTC]
In PMD you can see the vertice from any direction but in meta you can't
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Trackdancer In reply to BlakeJX [2013-06-07 11:39:02 +0000 UTC]
That's a shortcoming of the MMD rendering engine. I ran into that problem a lot. Workaround is not to make a double sided transparent material.
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BlakeJX In reply to Trackdancer [2013-06-07 11:46:01 +0000 UTC]
so, how am I supposed to do that if there is only one material -.-
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Trackdancer In reply to BlakeJX [2013-06-07 12:20:02 +0000 UTC]
Remember in the tutorial I mentioned that polygons have 2 faces? Don't export with back faces and you'll have a single-sided material. Look carefully at the vase in the tutorial. It's transparent and it doesn't fragment visually, but it's also wrong as in a real vase you can see the other side (the inside surface of the vase). So this is the result of the workaround, which works as most people won't notice the discrepancy. If I did the model with both sides visible, the fracturing will be immediately apparent.
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BlakeJX In reply to Trackdancer [2013-06-07 12:22:21 +0000 UTC]
would be troublesome if the back face was required though. Does MMM have the same result with MMD if it is exported as double sided?
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Trackdancer In reply to BlakeJX [2013-06-07 12:31:35 +0000 UTC]
Not sure. I don't use MMM enough to be able to comment.
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