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Published: 2017-10-26 10:54:36 +0000 UTC; Views: 223; Favourites: 0; Downloads: 0
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Description
Queen Sphinxette reveals herself to the duo, explaining that the whole 'flying fortress' fiasco was nothing but a ruse to draw the two of them straight to her. She had no intentions of destroying the world, otherwise what would there be to collect? But now that they've gone to the pain and courteous convenience of slogging their way to the middle of the fortress, she has them right where she wants them. She displays her newest collector's piece, an unconscious Hammer Mann. When questioned on how he ended up there, she reveals that having a fortress that can fly is convenient for getting around, and a certain hench-woman told her about the ordeal at Chilltop Mountains. She then demonstrates something she's been ecstatic to try out, and copies Hammer Mann's form, merging it with her own to produce a hybrid abomination, much to the horror of the duo. Proclaiming that if they won't join her collection, she'll have to make them, the duo prepare for a final fight.Having made herself a Dobie form, Sphinxette, otherwise known as Dobinxette, is incredibly powerful, with an array of attacks that keep the duo on their toes for the whole fight. She also has meaty stats to back them up, making this a rather lengthy and difficult ordeal.
Her first attack is to bring a large iron ball from off screen and hurl it at one of the duo, telegraphing by looking at her target, who must then hit the ball away with a hammer counter, hitting it to the other character, who must in turn hit it back. The duo must repeat this process several times, slowly damaging the ball, before it eventually breaks. Later in the battle, Dobinxette will add to the attack by occasionally breathing a fireball at the character who isn't being targeted, requiring both characters to hammer counter at the same time. The iron ball can inflict the 'Dizzy' status effect (assuming the target survives), whilst the fireball can deal the 'Burning' status effect, leaving that character wide open to the iron ball.
Her second attack is to launch a pair of fireballs that will hover over the heads of the duo, moving back and forth. Meanwhile, she will charge up a massive burst of flame, that when launched, must be jumped over, otherwise it will deal massive damage and a guaranteed 'Burning' to anyone hit. However, the duo must time their jumps, otherwise they will jump into the fireballs above them.
Her third attack is to launch fireballs at the duo, using her eyes to telegraph. Sometimes she will launch the fireballs right at them, requiring the target to jump over the fireball, whilst other times she will launch the fireball upwards, arcing down on the target, who must hit it back at her with a hammer counter. These fireballs can deal the 'Burning' status effect.
Her fourth attack is to launch a massive spray of fireballs into the air, which will then rain down from above on the duo. However, most of them will miss harmlessly, whilst only a few colour-coded ones will actually hit the duo, unless hit away with a hammer counter. Grey fireballs will hit Present Night Guard, while red fireballs will hit Selena. The sheer number of other fireballs, especially later on in the battle, makes identifying those that actually need to be hit difficult.
Her fifth attack involves her slamming her fists into the ground, sending a shockwave out that both characters must jump over simultaneously. However, she will often breathe a plume of fire at a character just as the shockwave reaches them, requiring them to jump slightly earlier to avoid both the fire and the shockwave. The shockwave can trip a hit character, whilst the fireball can inflict the 'Burning' status effect.
When Dobinxette is defeated, she will revert to her Sphinxette form and collapse, prompting Present Night Guard and Selena to perform their usual victory celebrations. However, when nothing happens Sphinxette gets back up, before using the Dark Heart that she still possesses to shrink the duo down to micro size, chastising them for letting their guard down. She then reveals that she intends to cut out the 'middle man', and rather than add them to her collection, she'll just add them to herself, and eats the duo before proclaiming her victory...






















