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Published: 2014-03-05 04:04:53 +0000 UTC; Views: 725; Favourites: 1; Downloads: 1
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Description
One of the test renders of my 3D Walfas character I made mostly in Maya. It's not the actual camera I used in my CGI/Live "Action" shot for compositing. I used nCloth dynamics to animate the hair. I had some help with ZBrush to auto UV map but I really wasn't comfortable with sculpting clothes yet... sculpting skills just weren't there at the time.Anyways, I also rigged and animated my character. The jacket shown on my Walfas DNA (Byakuren's dress) is missing because it was giving me some problems.
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Comments: 5
WBLtheELITE [2014-12-06 01:09:42 +0000 UTC]
It's like she's shouting "Hey, over here, I've got something to tell ya!"
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vectorRide In reply to WBLtheELITE [2014-12-06 01:51:58 +0000 UTC]
Yeah, this character cheers me up.
To be honest, I still like watching the video I made with this character.
youtu.be/0A6KMqt5XC0
👍: 0 ⏩: 1
WBLtheELITE In reply to vectorRide [2014-12-06 17:11:31 +0000 UTC]
That is the most adorable 18 seconds.
Is there moar?
👍: 0 ⏩: 1
vectorRide In reply to WBLtheELITE [2014-12-07 06:00:38 +0000 UTC]
Hmm, maybe a holiday / new years video is in order this year. It has been a year since I animated that character. Thanks for the extra motivation.
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