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Published: 2020-08-30 04:43:58 +0000 UTC; Views: 5012; Favourites: 60; Downloads: 8
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Here is another piece of artwork for my "Empyre of Doom" project that showcases the ranks of the Kree soldiers in their new Empire with the Skrulls and Chitauri. I took some inspiration from the Halo games to help create the enemy ranks, with the Kree filling in the roles of Elites, The Chitauri filling in the roles of Jackals, Skirmishers, Hunters, and Drones, and finally the Skrulls filling in the roles of the Grunts and Brutes in the Imperium's military.While each Kree soldier is based on their appearance from Avengers: Earth's Mightiest Heroes, the artwork was originally owned by a deviant named Pax-Chi and therefore I don't take the original credit for this image.
Kree Elite Ranks(All have full body energy shielding):
Minors wears fully green armor and are the most common and least experienced Kree Elites, Minor class Elites are still extremely skilled warriors. They possess shields that are weaker than a Kree Major's. Along with Kree Elite Majors, they often lead squads of Skrull Grunts into battle.. They wield Plasma Pistols, Plasma Rifles, Needle Rifles, Plasma Repeaters, Kree Carbines, and Needlers.
Majors wear white/red armor and wield Plasma Rifles, Needle Rifles, Plasma Repeaters, Kree Carbines, Plasma Casters, Plasma Launchers, Concussion Rifles, and Needlers. Overall, they are more agile, more accurate and more aggressive than minor-class Kree and rarely make tactical mistakes in combat. A single Kree Major can hold its own against an entire squad of GAD Clone/Doom Troopers. They can be seen leading Skrull Grunts and Kree Elite Minors into battle.
Spec Ops Commandos wear black commando armor, active camouflage, and use Energy Swords, Plasma Rifles, Plasma Repeaters, Needle Rifles, Kree Carbines, Beam Rifles, and Focus Rifles. Special Operations Kree are extremely skilled fighters, sent in by the Imperium to accomplish the most dangerous and difficult of missions(Assassination, hostage rescue, and sabotage). They have superior accuracy, fire in longer bursts and have slightly stronger shielding than regular Kree Elites. Most notably, Spec Ops Kree operate in squads, are extremely skilled and are accurate grenade throwers. They are equipped with an active camouflage system, but rarely use it, except to get into position without being noticed though they have also been known to sometimes operate similarly to GAD Shadow Troopers and Assassins, all of whom use camo during battle. They can be seen leading Special Operation Skrull Grunts into battle.
Ranger Commandos wear white commando armor, jetpacks, and use Needlers, Plasma Rifles, Plasma Repeaters, Needle Rifles, Kree Carbines, Concussion Rifles, Plasma Casters, Plasma Launchers, and Fuel Rod Guns. The Ranger class is a rank given to Kree trained to work in the least forgiving environment of all: vacuum environments. Their helmets completely encase their heads, protecting them from the vacuum of space. They wear a variant of Kree combat armor optimized for zero-gravity, non-atmosphere combat. They can pose a substantial threat, due to their unique movement options in space and on the ground. There are also variants that use their equipment to give them a tactical advantage planet side, flying above and shooting from the air, confusing and demoralizing the enemy, similar to Chitauri Drones, but with more firepower and fewer numbers. They are often the security of a KCS Carrier in space.
Ultras wield Plasma Rifles, Plasma Repeaters, Needle Rifles, Kree Carbines, Plasma Casters, Concussion Rifles, Plasma Launchers, Fuel Rod Guns, and Energy Swords. These ruthless commanders can lead various individual operations, and are identified with predominantly white armor.
Generals wear white/yellow armor and wield Plasma Cannons, Needle Rifles, Kree Carbines, Concussion Rifles, Plasma Launchers, Plasma Casters, Fuel Rod Guns, and Energy Swords. The highest-ranking military rank for the Kree employed by the Imperium among their groundside forces, this rank is capable of leading entire armadas on the ground and even as shipmasters in the KCS fleet.
Zealots/Fleet masters/Field masters/Shipmasters wear white/orange armor and wield Plasma Cannons, Needle Rifles, Kree Carbines, Fuel Rod Guns, Plasma Casters, Concussion Rifles, Plasma Launchers, and Energy Swords. Zealots serve as the admirals and generals of the Imperium's military; Commanders of Battalions, Ships and Fleets. Field Masters lead armies; Ship Masters command ships; Fleet Masters command armadas. The word "Zealot" seems to be a general term, applying to all high ranking Kree below Kree Imperial Admiral(The head of the KCS Navy) and Kree High Councilors(High council members alongside KCS Elders and Skrull Alpha Chieftains. They wear Kree Ultra armor with a special councilor helmet). It is also possible that each rank has sub-ranks as well, since the rank of Zealot Field Marshal exists, though this is most likely superior to a "standard" Zealot.
Field Marshals/Supreme Commanders wear white/purple armor and also use Plasma Cannons, Needle Rifles, Kree Carbines, Concussion Rifles, Plasma Casters, Fuel Rod Guns, Plasma Launchers, and Energy Swords. The Field Marshal rank falls under the Zealot-class, but they outrank regular Zealots. Besides leading large-scale ground operations, Field Marshals are known to lead small strike teams composed of Zealot officers carefully ordained for high-risk operations similar to Spec Ops Kree.
One rank that is not shown here is the Kree Honor Guard. The Kree Honor Guard, alongside the Skrull Brute Honor Guard mainly serve as the personal guards of the Imperium's and their High Council, in particular the Imperium's two leaders(Ronan the Accuser and Kl'rt the Super-Skrull). They are primarily divided into the standard red honor guards and the white-armored honor guard ultras. However some Kree Elites and Skrull Brutes decline being an honor guard so that they can still serve in the frontlines of war. The preferred weapons of the Kree Honor Guard are Plasma Rifles, Plasma Repeaters, Kree Carbines, Needle Rifles, Plasma Grenades, Energy Swords, and three-pronged Energy Pikes.
























