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#attayo #flash #tutorial
Published: 2018-01-31 21:26:55 +0000 UTC; Views: 40493; Favourites: 316; Downloads: 1210
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Description
Ever wanted to make something in Flash but didn't know how? Attayo's got you covered, while uncovering herself!A long-overdue fulfilment of an offer I'd made to Carolina-and-York .
It's a bit of an experiment! I doubt it'll get that much attention, but hey, it's got my OC stripping in it.
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Comments: 100
ObungaUnknown69420 In reply to Veroom [2026-02-23 08:47:52 +0000 UTC]
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Veroom In reply to ObungaUnknown69420 [2026-02-26 22:16:02 +0000 UTC]
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nintendofan0897 [2023-10-30 20:29:41 +0000 UTC]
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Veroom In reply to nintendofan0897 [2023-10-31 02:56:01 +0000 UTC]
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nintendofan0897 In reply to Veroom [2023-11-01 01:08:16 +0000 UTC]
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Veroom In reply to nintendofan0897 [2023-11-02 01:45:11 +0000 UTC]
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nintendofan0897 In reply to Veroom [2023-11-01 01:07:11 +0000 UTC]
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RobloxianTickles [2023-05-30 22:04:03 +0000 UTC]
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R142A-6-Train [2021-01-05 23:42:09 +0000 UTC]
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Dareyth [2019-07-18 04:28:08 +0000 UTC]
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Veroom In reply to Dareyth [2020-05-19 16:29:24 +0000 UTC]
Thanks! I'll have to learn something new to replace Flash first before I can teach about it, but I did enjoy the idea yeah.
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Ticklerofbaresoles [2019-01-20 05:14:47 +0000 UTC]
Hey attayo I got a few tickle lessons for those bare feet
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Veroom In reply to Ticklerofbaresoles [2019-01-20 16:17:03 +0000 UTC]
Hm? Just to check, you saw the interactive about that, right?
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yuetchi [2018-11-19 20:19:47 +0000 UTC]
every school should have an Attayo-sensei. Learning would be so much easier that way.
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Veroom In reply to yuetchi [2018-12-08 11:20:41 +0000 UTC]
I suppose! I wonder if that might normalise it too much though.
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AnglerFrisk [2018-05-31 22:11:50 +0000 UTC]
That was really helpful. Stripping oc aside, they way you went about teaching it (one chunk at a time) was very well done. Though I'm a tad confused as to where the center of the axis is located
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Veroom In reply to AnglerFrisk [2018-06-02 20:07:10 +0000 UTC]
Ah, you're trying to make something with this? That's awesome!
Center of axis... I'm guessing you mean the image position part of lesson 4? It uses the upper-left corner of the image.
Hehe, you don't like the stripping OC? Sorry.
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AnglerFrisk In reply to Veroom [2018-06-02 20:42:34 +0000 UTC]
Ok thanks, I was playing with the x and y values and things weren't ending up where I thought they would. And I liked the stripping OC, I was trying to say that even without it you have a good way of teaching a concept
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Veroom In reply to AnglerFrisk [2018-06-09 12:37:59 +0000 UTC]
Ah, thanks Yeah I wanted to keep it interesting.
It's a bit awkward to position images like that yes. You could save the images as the size of the whole canvas but that will increase the file size a little.
Are you trying to make anything with this?
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AnglerFrisk In reply to Veroom [2018-06-10 01:50:21 +0000 UTC]
Ive been busy but id like to, ive played with it a bit
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spartonj [2018-05-21 00:41:40 +0000 UTC]
If every class were like this, we'd have the smartest generation in history.
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Veroom In reply to spartonj [2018-05-22 19:43:26 +0000 UTC]
We would. Also the most happy one hehe.
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Veroom In reply to 87ClawDark [2018-05-12 22:25:17 +0000 UTC]
Hah! That's incredibly flattering. Thank you very much! Interesting ideas aren't easy to come by but this one seemed too good of an idea not to do.
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Carolina-and-York [2018-02-15 19:42:05 +0000 UTC]
This was great, and extremely helpful! Once I get a bit better at drawing I'm certainly gonna give making a few flashes a go, thank you so much!
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Veroom In reply to Carolina-and-York [2018-05-12 22:24:39 +0000 UTC]
Really? That'd be amazing to see! I'd really like to see this little guide put to use one day, especially if you're the one to do it.
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Veroom In reply to ugiel [2018-05-12 22:24:16 +0000 UTC]
Thanks very much for picking up on that. I do try to innovate!
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Demon-Without-Horns [2018-02-13 11:49:27 +0000 UTC]
Very amusing and interesting. Most helpful as a beginner class I'd say ;3 The fact Attayo was so "keen" on giving out rewards as well is just plain adorable~
Even including practice/example files, you went above and beyond to teach people. Well done you!
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Veroom In reply to Demon-Without-Horns [2018-05-12 22:22:57 +0000 UTC]
Well that's just who she is! Probably the entire reason she had enough motivation to spend that time writing on the board and explaining stuff, which would normally be somewhat boring activities hehe~
Really hoping this helps someone someday. Admittedly time is running out but it'd be nice if someone actually went through it to make it themselves and got immersed in the kinkified learning element.
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Demon-Without-Horns In reply to Veroom [2018-06-24 22:54:09 +0000 UTC]
Its like a break in between classes, fun for everyone XD
Absolutely. If I ever have time to settle down with it before its taken away from us all, then I may try it out on my own ^^
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Flek-Lola [2018-02-04 12:40:02 +0000 UTC]
Goodness... I had no idea of all the complicated stuff you have to do without flash pro. I had a much simpler life with my (not free) tool.
But nice show Good idea, too... just a pity that flash is going to get phased out and stuff is going to get more or less worthless in 2 years. (the big reason I am not really making flash games anymore)
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Veroom In reply to Flek-Lola [2018-02-04 14:24:26 +0000 UTC]
Huh, didn't think that would be your take from it!
I vaguely remember in Flash (Adobe's creator) you just need to drag and drop image files in and muck about with the wysiwyg... then again I also know you personally did a lot with drawing in Flash directly which did wonders for the file size haha.
Lately (including this guide, ironically enough) I've used FlashDevelop instead. It's a bit better about stuff but still probably more script-heavy than you've needed and the embedding of fonts and images is a bit awkward. That's why I made a guide about SWFC since it's a much easier starting point for non-programmers and should still allow people to make simple menu stuff.
Yeah... I was going to ask you about your thoughts about that, and plans for the future (if I hadn't already!) as part of a journal about it since you're the main other person that comes to mind when it comes to artists who'll be affected by its end of life.
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Flek-Lola In reply to Veroom [2018-02-04 15:11:09 +0000 UTC]
Yes, I can just 'import' images, drag them onto the screen (e.g. to 100,50 coordinates) and then if I want to do something with them, of course I can use the actionscript. I never needed to dynamically import art, unless it was just on the library - where I create a child. You're right about the file size (and compression). I started getting a bit annoyed by having to do vector art, however, and (although they are much more flexible) started importing png files for recent projects. So the sizes of projects have grown, too.
I think for people who don't want to get a Flash Pro licence (or buy any software) this is a good alternative. Especially if you plan to do less complicated stuff. Making games may be much more demanding this way. Besides, I wouldn't (anymore) recommend anyone to purchase flash pro because it's due to disappear in the summer of 2020. Nowadays they don't have software for sale anymore anyway and it's all on lease basis...
I'm affected by this big time. For starters, it completely crushed my motivation to even make anything in Flash anymore. Perhaps I might make something small-ish still before the end (but knowing it won't work after 2020). There is a possibility that you can still run 'AIR' programs after the deadline (those are basically 'stand alone flash applications'. But I have no idea if I can still use my Flash Pro tool at that time, or if that's going to be blocked as well. And if I get a new computer... can I still re-install my flash suite? It requires online verification. Browsers are going to block flash completely (unless the unlikely event that this all is going to be abandoned). There ARE alternatives for making stuff... as far as I can see the best chances are on HTML5... but to be honest, dA doesn't support it yet, and from what I read, it looks like they don't have the resources to put it into place. It's apparently quite a bit more complicated than just making a plugin. I don't know. I know I can do things such as dress-ups (not games, but really the more straight-forward stuff) in good old html... and maybe that's something I will do now and then... but other than that I will just wait and see what happens... and if there's going to be a good alternative in two years or before, I may adopt that. It's too early to say anything for sure.
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Veroom In reply to Flek-Lola [2018-02-04 18:27:22 +0000 UTC]
Hehe, agreed with you on the use of dedicated art programs, especially if you want to do stuff like shading. It's kind of a tradeoff between flat colors and tweens or other vector-based animations, and visual quality I guess?
If people wanted to do more complicated stuff than this and showed themselves to have some programming nous, I'd point them towards FlashDevelop which is how I made this guide. It's pure AS3 instead of a blend of SWFC simplicity and limited AS2 control, so it runs better and is more powerful. I could also help people over the hurdles I had to learn the hard way in the first half of last year hehe.
I thought Air and Flash were different things... I get the impression that, no matter what, there'll be some kind of legacy standalone player for Flash, be it the latest Flash Player Adobe themselves made, a separately-distributed outcome of someone reverse-engineering parts of that, or (unlikely) that group that wanted Flash to be open-sourced actually succeeding and creating a decent player of their own. As for Adobe's creation software, I understand that's been able to export to more HTML5-friendly platforms for a while now?
For me the bigger concern is as you say, that it'll probably stop working in browsers no matter what - at the very least natively and possibly even as an extension. As deviantArt artists, that'll really damage our reach, and dA themselves have yet to respond to my requests for information about their plans for that. I hope with the Wix buyout they might be willing and able to support future interactive technologies, since Flash has been one of their best unique selling points over other art sites for most of dA's life.
It just sucks having to wait.
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Flek-Lola In reply to Veroom [2018-02-04 18:59:37 +0000 UTC]
Yes, that's totally correct. Luckily with PNG images I can make use of transparency (and so e.g I could do games like the fairly recent poker game or even the slot machine) but there's drawbacks AND advantages for each. Quality-wise, I actually have come to prefer the hand-drawn (png) images. I'm better at them and although the lines of vector art are smooth and clean... I miss a certain 'soul' in them, if that makes sense. Maybe it's TOO clean and everything evenly thin makes it more unnatural, artificial... I don't know.
*nods*
AIR is the 'executable' version of flash projects. I'm not entirely sure how exactly they are different. I made one or two for myself (and purely because with AIR you have more access to your hard disk etc. (loading, saving, deleting files, etc) while non-AIR files are very limited! You can save screen captures and such I believe, but loading stuff etc. is impossible (unless you refer to flash cookies, which aren't really the same thing). I'm sure there will be browsers that support running flash still after it closes down... but the main core browsers (firefox, chrome, internet explorer, etc.) will block stuff and that is after all what most people use. In addition, I can see that dA might block further uploading of flash content past the deadline, because well... people won't be normally able to open the files, right? It's just getting harder and harder to output your flash content, I fear. And people need to do more tricks, download extra software, etc. if they want to download it. I believe there is a way to export to a more HTML-5 friendly platform from the NEW (?) Adobe suite, and even I can see some HTML-5 export in my program, but I believe it will run flash inside a HTML body/frame, which doesn't help anything at all if that's the case. If there really is (coming) a utility inside the software that translates/converts the AS-3 to HTML5 (which is not fully possible because html5 lacks certain functionality that AS3 has), even then we're still in trouble if dA doesn't support uploading/viewing it.
Yes, you're not the only one who has requested information about alternatives. I haven't contacted them myself, but I have seen multiple people ask and their questions have gone unanswered as well. If you do get some answer from them eventually, I'd be of course interested in hearing about it as well There is still an option (if you want to) to create HTML5 stuff (or even flash and hope you can somehow keep running it in local mode) and then simply offer it for download (behind purchase button). I did a little test, and I could zip a html page, upload that to sta.sh and then attach it to a deviation as premium content. Then of course it's only for people who purchase (although they could download it from sta.sh as well if you provide the link to it)... but you can't show it (or even a preview of it unless you make a short .gif animation) as deviation. There's some ways around things, but as I said (and you already knew) - it gets complicated.
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Veroom In reply to Flek-Lola [2018-02-05 03:43:05 +0000 UTC]
Yeah, I'm with you that any solution that requires most users to undertake extra steps isn't really workable. I guess we've just got to wait and hope that deviantArt adds native support for future things... which feels like kind of a bleak hope.
As for making something in Flash today, I don't think it's entirely pointless... the simple pics I first submitted here were comparably garbage compared to two years later, so if they were to become unavailable through depreciated technology it wouldn't be that much of a loss.
That said, browser support for Flash ending is a bit awkward for our legacy works, isn't it? I'm hoping dA allows the deviations to remain; I could try and port them to another platform and the deviations surviving would be a good place to link them, you know? FlashDevelop has a sister platform called Haxe which claims to be script-friendly and cross-platform, so I'd look into that first. I don't suppose you know anything about it?
I'm surprised you can still upload zip files to Sta.sh. I actually tried to for hosting the starter pack in this guide, and Sta.sh told me that the file type is unsupported. The funny thing is I'm sure I could before, so I guess either they quietly made a change to prevent people using Sta.sh as file storage, or I remembered wrong and zips can only be attached as a premium-purchase option.
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Flek-Lola In reply to Veroom [2018-02-05 05:01:18 +0000 UTC]
That is at least what I am doing. But in the meantime, I do welcome the break too. So for me it's not all bad and I have more time to work on other things.
Maybe so. My art is still developing a little too (luckily) but not as much as it used to. Things have stabilised more, so to say. And spending a month into making a whole game that (let's say it make it next year) only stays playable for about a year more (assuming browsers don't do other tricks earlier that cut out time like they have a few months back when suddenly nothing worked on my browser anymore until they reversed something) doesn't really feel like that good an investment. But of course this can be different for each and maybe for you it is more worth it. You have to decide that for yourself.
I never heard of software languages being bluntly blocked like this before. Sure, things like Commodore and Atari computers are really things of the past and if you have games for them (or make) then you can't reach a great audience anymore... but something being discontinued like this is new to me. It's ultimately security they seem to be afraid of... but then why not make the tool SAFE? I mean, yeah, there's hackers and scammers everywhere... but to me it feels like killing the baby without even throwing away the bath-water. I have not searched for alternatives such as Haxe so I can't say anything about that unfortunately.
Hm, I think this is a month or two ago, so it may have changed (and the scary thing is that it can at any time in the future). I'm thinking it could be size related and no, you can't publish a zip as deviation from sta.sh to dA.
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Veroom In reply to Flek-Lola [2018-02-06 02:11:33 +0000 UTC]
I just meant uploading a zip file to Sta.sh in the first place.
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Flek-Lola In reply to Veroom [2018-02-06 04:58:02 +0000 UTC]
ZIP No Preview
I'll not leave it there forever, but you can check it out if you wish. It contains a 3MB image. I put it to stash by just dragging the .zip file from the file explorer on top of the 'drop files here' in sta.sh.
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Veroom In reply to Flek-Lola [2018-02-06 05:03:10 +0000 UTC]
Yeah, same here. Huh! I learned something. It looks like Sta.sh examines archive files and blocks them if certain files are inside them. In my case, SWFC being an executable is probably what's blocking it.
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Flek-Lola In reply to Veroom [2018-02-06 16:17:14 +0000 UTC]
Yes, I'm guessing that would be the case. It could potentially be hazardous content
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Veroom In reply to sasori1100 [2018-02-04 12:26:41 +0000 UTC]
Ah hey!! Great to see you again, it's been a while.
Let's talk some more sometime?
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