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VersaJake — Donut - Render Test

#donut #golden #render #test
Published: 2024-04-11 04:02:51 +0000 UTC; Views: 3602; Favourites: 13; Downloads: 1
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We did it! The finished render can be seen here  on my YouTube page


Just a quick render test of the layout before I adjust the color scheme and main focus donut's sprinkles--I'm thinking 'luxury'.

You'll notice a couple diamonds on the 'long sprinkle' donuts, that's me testing how long big an impact each diamond makes on the final render.

Cause with these objects you're essentially sculpting something from primitive shapes using vertices, faces, and edges. Then moving into a procedurally based renderer which uses math and complex nodes to generate these wonderful textures and graphics.

Most notable nodes in PBR editing is IOR (Index of refraction) or Subsurface Scattering; these are the terms for what happens when you bounce light off a wall or through your hands--or how light scatters when passing through a material.

For complex or image textures you need to generate these UV Maps based off of the model you made. Highlighting and finding creases..then you get into animation where you're taking all of that work and applying bone structures and paths for these objects to have movement and physics like wind, hair, and rigid body (weight + gravity).

Ultimately the goal with most 3D artist is photorealism, so you have to account for so many things--really have a multidisciplinary approach and a clear image in your mind, or atleast an understanding of art, design, and engineering..especially because Blender comes with it's own Python Editor so you can build add-ons or write scripts that save you time doing tedious work.

The add-on I'm writing has been coming along, we wrote 75 lines of code--completing the Unity/(initial) VisualStudio phase..now we're gonna move into the VS phase where we're using ideas from the community and studying Blender's API to write some 2k lines of code to have the code we just wrote network locally with Blender's Python command line.

Really looking to finalize all of these projects within the next two days, so that means we're gonna take what we can write and push it to GitHub and the Blender Dev forums. We'll turn in our 'Grafiti' render. And assess the new UI for AutoMind and figure if our new VS/Unity skills can be used there--the stack for any tech is infinite..but I think simple is best, less troubleshooting.

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