HOME | DD

VERTEX768MHz — Kirin - Cosmos Realtime Rendered Unity Animation

#3d #animation #anime #cel #cosmos #engine #game #kirin #machinima #realtime #shade #unity
Published: 2015-04-29 04:24:01 +0000 UTC; Views: 752; Favourites: 5; Downloads: 2
Redirect to original
Description Watch full version here :
www.youtube.com/watch?v=PlXjNg…

Music : Cosmos - kirin
allium.compllege.com/

Experimenting on making and rendering animation using Unity 5.
Experiment purpose only.

Rendered realtime with Unity 5. 1000+ frames rendered in less than 15 minutes (0.51 seconds per frame @ 24FPS). 

Sorry for over bright, I can't control the brightness on Unity chan's shader between Unity's global illumination.

Get Unity 5 here 
unity3d.com/
Related content
Comments: 4

CoalChris [2015-05-03 06:54:43 +0000 UTC]

Nice animation, effects, camera, movement is all looking good except character limb movements a little clunky.

👍: 0 ⏩: 1

VERTEX768MHz In reply to CoalChris [2015-05-03 15:14:12 +0000 UTC]

thanks dude. Yeah i need really lot practicing animating. I really don't like my movement, it's unrealistic and poor.

However animating with Unity Animation Editor is such a pain. Unity always fail on in between ing or predicting movement cause of Unity's spline interpolation. Use linear interpolation makes everything looks numb and rigid.

👍: 0 ⏩: 1

CoalChris In reply to VERTEX768MHz [2015-05-04 14:41:23 +0000 UTC]

So Unity Animation engine can't do curved movements very well? :<

👍: 0 ⏩: 1

VERTEX768MHz In reply to CoalChris [2015-05-04 15:58:40 +0000 UTC]

Yeah sometimes it likes to crazily rotating their hands even likes to pass through objects. In order to press / hide awkward Unity's movement, I have to keyframe it everytime it passed through something

👍: 0 ⏩: 0