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#3d #animation #anime #cel #cosmos #engine #game #kirin #machinima #realtime #shade #unity
Published: 2015-04-29 04:24:01 +0000 UTC; Views: 752; Favourites: 5; Downloads: 2
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Description
Watch full version here :www.youtube.com/watch?v=PlXjNg…
Music : Cosmos - kirin
allium.compllege.com/
Experimenting on making and rendering animation using Unity 5.
Experiment purpose only.
Rendered realtime with Unity 5. 1000+ frames rendered in less than 15 minutes (0.51 seconds per frame @ 24FPS).
Sorry for over bright, I can't control the brightness on Unity chan's shader between Unity's global illumination.
Get Unity 5 here
unity3d.com/
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Comments: 4
CoalChris [2015-05-03 06:54:43 +0000 UTC]
Nice animation, effects, camera, movement is all looking good except character limb movements a little clunky.
👍: 0 ⏩: 1
VERTEX768MHz In reply to CoalChris [2015-05-03 15:14:12 +0000 UTC]
thanks dude. Yeah i need really lot practicing animating. I really don't like my movement, it's unrealistic and poor.
However animating with Unity Animation Editor is such a pain. Unity always fail on in between ing or predicting movement cause of Unity's spline interpolation. Use linear interpolation makes everything looks numb and rigid.
👍: 0 ⏩: 1
CoalChris In reply to VERTEX768MHz [2015-05-04 14:41:23 +0000 UTC]
So Unity Animation engine can't do curved movements very well? :<
👍: 0 ⏩: 1
VERTEX768MHz In reply to CoalChris [2015-05-04 15:58:40 +0000 UTC]
Yeah sometimes it likes to crazily rotating their hands even likes to pass through objects. In order to press / hide awkward Unity's movement, I have to keyframe it everytime it passed through something
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