HOME | DD
#ass #boobs #butt #demon #nik #oc #sexy
Published: 2016-05-14 16:08:26 +0000 UTC; Views: 1207; Favourites: 67; Downloads: 0
Redirect to original
Description
My OC Nik.booty booty booty booty rockin everywhere~
COMMISSIONS ARE OPEN!
vickslee.deviantart.com/journa…
Related content
Comments: 10
senpaimisskitty [2016-05-16 01:59:51 +0000 UTC]
maybe shes just really flexible?
PS: would u be up for an art trade?
👍: 0 ⏩: 1
VicksLee In reply to senpaimisskitty [2016-05-16 17:41:37 +0000 UTC]
Yeah,absolutely!
What do you want me to draw?
👍: 0 ⏩: 1
senpaimisskitty In reply to VicksLee [2016-05-17 20:12:01 +0000 UTC]
hmmmm... idk >,< message me in a note with what you want me to draw and I can send you some of my ocs to pick from ^w^ (although.... people seem to choose binny the most?)
👍: 0 ⏩: 0
TheThighMessiah [2016-05-14 18:47:46 +0000 UTC]
i think her back is turned a little too much but it looks pretty good nonetheless.
👍: 0 ⏩: 1
VicksLee In reply to TheThighMessiah [2016-05-15 00:47:32 +0000 UTC]
Yeah,I kinda went back and forth about the torso position.
Thanks,though.
👍: 0 ⏩: 1
Lictre In reply to VicksLee [2016-05-27 10:52:23 +0000 UTC]
I have to agree with Aevior about how much she turns between hips and shoulders. As she is, it looks like she should fall down soon from having a wrenched or broken spine.
As a general rule, it's far safer to choose which cleavage to highlight, the bust or the backside. If you're drawing anthropomorphized snake-women, that suggestion goes out the window, but it does open a number of issues regarding leg and hip anatomy for a race that rationally would require neither.
For an example of a famous professional artist who chose to ignore that rule, take a look at the work history of Masamune Shirow, creator of such series as
- Black Magic (1983)
- Appleseed (1985)
- Dominion (1986)
- Ghost in the Shell (1991)
- Orion (1991)
- Dominion C1 Conflict (1995)
- Ghost in the Shell 2: Man-Machine Interface (2001) (released in collected form in America on January 19, 2005)
- Ghost in the Shell 1.5: Human-Error Processor (2003)
- Kakuko no Pandora - Ghost Urn (2012,concept)
Dominion, for example, has a number of examples of how his shifting art style mutated character portrayals from closer to (idealized) human anatomy to what a number of people of my acquaintance have begun referring to as 'freaky snake-babes'.
Ghost in the Shell has some similar examples, which can perhaps be explained by some of the illustrated characters being either cyborgs, or being presented via illustrated virtual environments, both of which are situations where purely human anatomy becomes optional. (The Puma Sisters from Dominion, as essentially high-quality sex-bots in origin, can function as excellent examples, however.)
👍: 0 ⏩: 1
VicksLee In reply to Lictre [2016-05-27 15:52:48 +0000 UTC]
I completely agree about the twisting,after I looked at it longer I realized it was a wrong choice.Drawing breast is usually my forte but I wanted to practise butts more,too.I should have chosen one as a focus point for the picture.
For future works I'll definitely be keeping realistic anatomy in mind.
Thanks for taking the time to get these examples and helping me out.
You're feedback was useful.
👍: 0 ⏩: 1
Lictre In reply to VicksLee [2016-05-27 16:16:10 +0000 UTC]
Well, it's quite possible to attractively portray both breasts and bottoms in the same image, the trick to doing it for a single figure is the illustrated use of mirrors or other highly reflective surfaces.
Otherwise, if you want to portray both in the same image well, I'd recommend multiple women in the image.
👍: 0 ⏩: 1
VicksLee In reply to Lictre [2016-05-27 16:29:41 +0000 UTC]
Multiple women is a good idea.I'll keep it in mind. Thanks.
👍: 0 ⏩: 0





















