HOME | DD
Published: 2013-01-25 19:09:03 +0000 UTC; Views: 1300; Favourites: 15; Downloads: 25
Redirect to original
Description
Made with Blender 2.65a, rendered in BITesting some unconventional lighting in Blender Internal.
One sun coming from behind the corner, two area lights facing each wall. No lights behind the windows, although I have some hidden on another layer and they look pretty sweet, I will probably add them later. Environment lighting on "White" and a setting of 1.2. One Soft Light mix node in the compositor. That's about it
Related content
Comments: 44
VickyM72 In reply to evolutionlab [2013-02-20 16:27:31 +0000 UTC]
Thanks! It's Blender's "mascot" Suzanne, but it's meant to be used as a base object for lighting/material tests like the Utah teapot.
👍: 0 ⏩: 0
IanITAInc [2013-01-26 01:24:56 +0000 UTC]
All your work is so very excellent! Very realistic! So what's the exercise-chair-monkey-face-with-two-ears-and-eyes-with-a-heart-noze-and-a-weird-mouth thing in the corner?
👍: 0 ⏩: 1
VickyM72 In reply to IanITAInc [2013-01-26 02:03:03 +0000 UTC]
Thanks! It's funny..."exercise-chair-monkey-face-with-two-ears-and-eyes-with-a-heart-noze-and-a-weird-mouth" is EXACTLY what I was going to call this!
👍: 0 ⏩: 2
fractalyst In reply to VickyM72 [2013-01-26 08:34:34 +0000 UTC]
how about a monacle and an FDR cig w/holder for the monkey! lol
👍: 0 ⏩: 1
doug7070 [2013-01-26 00:38:30 +0000 UTC]
Excellent lighting setup.
Would it be too much to ask for a tutorial on how you set it up for those of us (such as myself) who aren't so good at lighting?
👍: 0 ⏩: 1
VickyM72 In reply to doug7070 [2013-01-26 00:50:39 +0000 UTC]
Thank you! I could probably whip something up for ya
👍: 0 ⏩: 1
doug7070 In reply to VickyM72 [2013-01-26 01:16:34 +0000 UTC]
That would be awesome, as I've always felt that lighting and background are definitely my weaker points when it comes to Blender.
👍: 0 ⏩: 1
VickyM72 In reply to doug7070 [2013-01-26 02:01:19 +0000 UTC]
Lighting and background is a weakness in anyone using any 3-D program...and lighting especially. I am by no means a master at this, I am still poking around a lot, but lighting is the most important thing to me. Here's an awesome reference to lighting: [link] It's for YafaRay, but it applies to any render engine. Lots of people use VRay or Cycles, simply because of the global illumination/indirect lighting, but you can do it in any render engine. Doing GI in direct lighting is technically "faking it", but you'd need a magnifying glass to see the difference. Stop in my chatroom if you get a chance [link]
👍: 0 ⏩: 1
doug7070 In reply to VickyM72 [2013-01-26 04:29:00 +0000 UTC]
Thanks for the link to the tutorial. Although I'm already pretty familiar with the basics of ray tracing, anti-aliasing, etc. My real problem is with technique, as I can never seem to extract that pretty result that the tutorials display in practical usage on my own models.
👍: 0 ⏩: 1
VickyM72 In reply to doug7070 [2013-01-26 05:15:35 +0000 UTC]
Technique? You lost me there..lighting is lighting no matter what you make
👍: 0 ⏩: 1
doug7070 In reply to VickyM72 [2013-01-26 05:33:51 +0000 UTC]
What I mean is that I have problems getting a lighting setup which provides the best contrast on the model (I.e. enough contrast in shadowed ares and correct effects on reflective components).
👍: 0 ⏩: 1
VickyM72 In reply to doug7070 [2013-01-26 05:52:06 +0000 UTC]
There is no setup. Understanding lights, their areas, their shadows...that is what it is all about Only then can you light a ball on a floor, or the Taj Mahal
👍: 0 ⏩: 0
VickyM72 In reply to malessere [2013-01-25 19:42:07 +0000 UTC]
I have 45 Cycles renders in my gallery, more than most humans.
👍: 0 ⏩: 0
iytj In reply to VickyM72 [2013-01-25 21:11:15 +0000 UTC]
you're very welcome,Vicky dearest!
👍: 0 ⏩: 0
ShippD [2013-01-25 19:12:47 +0000 UTC]
need some expandable foam to seal up the air leaks under the windows
👍: 0 ⏩: 2
VickyM72 In reply to ShippD [2013-01-25 19:31:16 +0000 UTC]
Look again, it's the light from the sun on the sill
👍: 0 ⏩: 1
























