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Viperslayer — Tensa Zangetsu Hilt Normal Map by-nc-nd

Published: 2008-03-29 13:45:50 +0000 UTC; Views: 2238; Favourites: 0; Downloads: 23
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Description I'm only uploading one normal map since they are all basically the same.
A normal map uses color data on top of a texture to render fake 3D shading on a object in game.
It reduces poly count nessicity, and also makes textures look outstanding. Gears of war and Oblivion both use A LOT of normal maps. Normal maps also have replaced their ancestor, the Bump map.
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