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Published: 2009-01-02 10:23:45 +0000 UTC; Views: 1303; Favourites: 2; Downloads: 24
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Description
I rendered this with fryrender. Rendering took about 4,5h.The reflections are quite good but the final image was very noisy manly in dark areas (even tough I did this in HQ) so I had to photoshop it a lot.
click download for full-sized image or [link]
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Comments: 15
egresh [2009-01-02 16:36:55 +0000 UTC]
Nice composition!
Only shadow under the car seems bit more darker
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webblaster48 In reply to egresh [2009-01-02 21:29:08 +0000 UTC]
thx It's sometimes difficult to determine how big shaddow to make. This shaddow is from original scene
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xentek [2009-01-02 14:20:25 +0000 UTC]
The render looks pretty good, although next time you can probably edit the grain level of the render output to make it fit into the background scenery that you use, so that it will look more realistic.
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webblaster48 In reply to xentek [2009-01-02 21:09:09 +0000 UTC]
you mean icrasing the grain on the car or on the background?
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BrotherOfMySister [2009-01-02 10:34:59 +0000 UTC]
The windows ruin this beautiful render. Since you didn't feel like making a basic interior for the car, did you try making the glass very reflective? Perhaps this can work better than blackening the windows entirely.
Just my two cents.
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webblaster48 In reply to BrotherOfMySister [2009-01-02 12:01:01 +0000 UTC]
Yup you are right. Windows could be better. I did the very basic interior (as you can see [link] ) but when I rendered this, the glass material was absolutely horrible so I better removed it.
This was my very first render but it came up pretty nice so I decided to make a good use of it. I'll make more of them and hopefully they will be better anyway thanks for comment
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BrotherOfMySister In reply to webblaster48 [2009-01-02 13:39:41 +0000 UTC]
You're most welcome, and I'm glad you didn't feel offended by my comment. Btw, what did you use for modelling? I'm only asking because I can't seem to get a few things working whenever I'm trying to model cars, even though I'm 99% sure I'm working correctly.
And thanks for the watch
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webblaster48 In reply to BrotherOfMySister [2009-01-02 21:07:08 +0000 UTC]
u re welcome I'm using 3ds max 2008 and all of the cars I do are modelled using blueprints.
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BrotherOfMySister In reply to webblaster48 [2009-01-03 08:00:40 +0000 UTC]
Naturally. The thing I always fail at is creases. I'm not sure if that's what they're called, but I'm talking about those distinctive lines that separate the different parts of the car (hood, doors etc). As soon as I hit smooth, panic occurs. Even if I chamfer their edges, no matter the value I set, the same thing happens.
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webblaster48 In reply to BrotherOfMySister [2009-01-03 09:47:43 +0000 UTC]
I know what you mean.. That also happens to me sometimes. you just have to make sure that each line is at it's place.Sometimes it's quite hard because they are too small or start doing the lines from the beginning
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BrotherOfMySister In reply to webblaster48 [2009-01-03 09:56:00 +0000 UTC]
Then it's all about trial and error I guess... Thanks for the advice, I'll test it on a M1 Abrams WIP and see what comes out.
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webblaster48 In reply to BrotherOfMySister [2009-01-03 12:22:20 +0000 UTC]
good luck maybe some better modellers have better advices about that lines but this what I figured out so far. try asking [link] he does gorgeous models but is kinda bussy bc he haven't answered my questions yet
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BrotherOfMySister In reply to webblaster48 [2009-01-03 16:24:55 +0000 UTC]
Ok, I just lost my mind, that guy simply can't exist... I'm so depressed right now... I think I'll just shut down my pc and go out. I need to be reminded there's more than my room in this world
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