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YumeYukimenokoTsuki — Dutch Devamp tutorial

Published: 2011-01-23 14:23:53 +0000 UTC; Views: 2634; Favourites: 9; Downloads: 86
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Hello, Yukimenoko AKA FroslassManiac here. Today I'll show you how to devamp. For those who don't know. Devamp is the opposite of Revamp. (Yay, logical.) These two are sometimes mixed up. For a devamp you'll take a sprite from nowadays, and you edit it into a gameboy style sprite. Which means, it has less shading because the amount of colours drops at a large rate.

Step 1.
First you must know all the rules of devamping. We work on gameboy size. Where the sprites would fit in a 56x56 pixel-space. With the entry of GBA and DS sprite became much larger. Mainly the DS pokémon sprites are quite large compared to the Gameboy size. There is a large rate that these sprites won't fit in that space. For this tutorial I will use Abagoura because this one is a pretty large Pokémon sprite.

Don't forget the most important thing about devamping. We need to redo the shading and colouring of the sprite. A resized sprite isn't a devamp. Now you can choose two themes. Red/Blue/Yellow or the Gold/Silver/Crystal style. I go for Gen II. The maximum use of colours is 4. And these contain both Black and White and two custom colours of your choise. Try to go for the most basic colours of the sprite. I chose Blue and Grey.

Step 2.
Our big sprite will never fit in that 56x56 square... The best is to start with resizing the sprite. If you devamp first, all your shading will be ruined.

Doesn't look impressive at all. The outlining is partly gone. Time to clean up the mess by reconnecting the outlines. Make sure it still looks a bit natural. And work with black. It will help you with future effort.

Step 3.
Now our sprite is at the right size we'll remove all shading on the sprite. Also colour all the outlines black. We'll remove the shading because of the lack of colours you won't find much shading.

Step 4.
You thought we were already there? Nope, not yet. It still needs to be a bit shaded. For this we use black and white. In the G/S/C generation dithering was mainly used because of the lack of colours. It supported the shading a bit. So let's get this party started.

And voila, your devamp is done
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Comments: 12

ubasuteyama [2013-01-10 14:57:28 +0000 UTC]

Great tutorial, but to me these doesn't look real since back in RBY/GSC the Pokémon had much weirder poses (think Exeggutor or Slowbro).

👍: 0 ⏩: 1

YumeYukimenokoTsuki In reply to ubasuteyama [2013-01-10 17:57:22 +0000 UTC]

I'm suprised you didn't even mention pokémon Green and it's deformed pokémon sprites.

👍: 0 ⏩: 1

ubasuteyama In reply to YumeYukimenokoTsuki [2013-01-10 18:03:26 +0000 UTC]

Yes Green had really weird sprites but I didn't referred to it since most of the non-Japanese fans haven't played it.

👍: 0 ⏩: 0

Randmness [2011-08-08 11:57:47 +0000 UTC]

I've never done a devamp, but this will help a lot. <3

👍: 0 ⏩: 0

Hitomiu [2011-01-23 19:52:50 +0000 UTC]

In totally other news, I like your new avatar. It's kind of pixely tho.

👍: 0 ⏩: 0

scrool2 [2011-01-23 14:54:52 +0000 UTC]

Nice tutorial!

👍: 0 ⏩: 1

YumeYukimenokoTsuki In reply to scrool2 [2011-01-23 15:11:04 +0000 UTC]

ty

👍: 0 ⏩: 0

Sheimii [2011-01-23 14:43:40 +0000 UTC]

dude dat is zo slechte kont

👍: 0 ⏩: 1

YumeYukimenokoTsuki In reply to Sheimii [2011-01-23 15:11:08 +0000 UTC]

?

👍: 0 ⏩: 1

Sheimii In reply to YumeYukimenokoTsuki [2011-01-23 16:29:08 +0000 UTC]

als in slechte kont > bad ass

👍: 0 ⏩: 1

YumeYukimenokoTsuki In reply to Sheimii [2011-01-23 16:33:01 +0000 UTC]

ooooh XD HAHA

👍: 0 ⏩: 1

Sheimii In reply to YumeYukimenokoTsuki [2011-01-23 18:26:29 +0000 UTC]

xDD

👍: 0 ⏩: 0